Programming and game design, from the desk of Tim Gurto
Archive for the category "Game Design"
May 28, 2012
Making a man chop down a tree: modeling economic rationality
May 2, 2012
The Baker: Status Report
April 13, 2012
The Broken-Window Fallacy, in a game?
March 19, 2012
Games as political weapons
February 8, 2012
Koster and Crying
July 22, 2011
Mimicking the normal distribution
April 18, 2011
← Older Posts
Blog at WordPress.com.
Create a free website or blog at WordPress.com.
To find out more, including how to control cookies, see here: